Many diehard fanatics hated it for its lack of stat keeping, non-linearity, side quests and so forth, but a larger audience, one in excess of more than a million people, simply liked the game. It was something entirely different, and, though having its faults, immensely entertaining for the sometimes excessively traditional PC RPG genre. Square is always thought of as the trend-setter for RPGs, or at least as far as console RPGs go - after all, we've been treated to fairly little of their work, other than the previous Final Fantasy title, VII. Remaining faithful to the original console experience, little was altered as the game moved to the home computer and even the interface and graphics of this PC conversion are very similar to those of the original PS version. Players follow the tale of a soldier called Squall, who must overcome both the hostilities of the enemy and his own dissuasion towards close emotional contact as he progresses with his comrades through through the ups and downs of the story. Like earlier releases in the Final Fantasy series, this role-playing title features well-developed characters and an epic storyline. If a child is young (under 6 years) their parents can't go into work unless you build a kindergarten near their residence.Īpart from these parameters, citizens have many other things, such as health, safety, happiness, alcohol addiction, and many others that can affect a worker's productivity and their length of life.This is the PC port of Final Fantasy VIII, which found great success and popularity on PlayStation consoles both in Japan and in the United States. They should go into school so that when they reach the right age they will ready for work. If their education is too low they cannot work if their education is high enough they can be a teacher, or researcher, or work in factories with special requirements. They can go to school or college to improve this level. At the start of the game they are satisfied just with food, but as a time goes on they may have more demands like meat, clothes, alcohol or electronics.Īlso, to have happy workers you need places where they can spend their leisure time – cinema, playgrounds, taverns, etc.Įvery worker has an education level. As prices change, the demands of the citizens also change, and you will need more resources to keep them happy and force them to work.Įvery worker/citizen goes to work each day. The price of everything is connected to the cost of work and resources. Prices of resources on the global market are changing over time as you play –one day you can sell or purchase steel for a $100 per ton, but in a few months the cost can rise to $200 or decrease to $50. Play the way you want! You can focus on getting natural resources or products and trade them for money or you can build a self-sufficient republic or you can just use the easy sandbox mode with unlimited money/resources and just enjoy building something live.Įconomic simulation. or invest in new infrastructure or buildings.Įnjoy authentic soviet buildings and vehicles, as well as realistic landscapes of the 60's to the 90's. Sell and purchase resources and goods from western countries or other soviet countries to get dollars or rubles and buy the products or resources you need. Send your citizens to the mine to get coal, iron and other natural resources or send them to the fields to pick up the crops or take them to factories to produce manufactured goods. Plan and build the living areas with everything your citizens may need to live their happy life, such as playgrounds, cinemas, taverns, and shops. Wisely place and connect factories, houses and warehouses, and make the most efficient connections. Manage all aspects of your own republic with planned economy, including mining resources, manufacturing goods, construction, investments, and citizens too.Ĭreate your own industrial complexes with loading and unloading stations, storage, warehouses, and factories.īuild the infrastructure and manage its traffic, including roads, railways, sidewalks, conveyors, wiring, and pipelines.
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